Learn more about Enjin's history across Gaming and Blockchain history.
Enjin was founded in 2009 by Maxim Blagov and Witek Radomski.
In the same year, the company launched the Enjin Network, a gaming community platform that has since grown to over 20 million registered users across 250,000 gaming communities.
In 2017 following a successful ICO that raised $18.9 million, Enjin established itself as a leading blockchain ecosystem developer, building a suite of user-first blockchain products that enable anyone to easily manage, explore, distribute, and integrate blockchain assets.
Early 2018 saw the release of Enjin’s first blockchain product, the Enjin Wallet, which boasts over 1 million downloads on Google Play and the App Store.
The first public showcase of the Enjin ecosystem took place at GDC 2018, followed by appearances at E3, Unity Unite events, and other numerous gaming and blockchain conferences in the USA, France, Germany, South Korea, Singapore, and more countries across the globe.
In mid-2018, Enjin launched an Early Adopter Program geared toward game developers, which closed in 2019. Currently, there are 16 studios are using the Enjin Platform to create and integrate blockchain technology into 40 games, apps, and websites.
In August 2018, Enjin kick-started the world’s first decentralized gaming multiverse by creating the first set of blockchain assets usable across multiple games and facilitating collaboration between six Early Adopter studios that agreed to implement them. The gaming multiverse has since grown to 30 games.
November 2018 brought the launch of the Enjin Mintshop, an on-demand blockchain asset creation service, followed by Enjin Beam, a QR-powered blockchain asset distribution service. Shortly after in December 2018, the company launched EnjinX, an ad-free, user-friendly blockchain explorer.
In March 2019, Enjin launched the Testnet version of their blockchain game development platform, the Enjin Platform, as well as the Blockchain SDK for Unity. This was followed by the release of Enjin's Java SDK alongside "EnjinCraft," a demo Minecraft server create to showcase the robust blockchain integration made possible by Enjin's upcoming Minecraft plugin.
In June 2019, exactly one year after Enjin CTO Witek Radomski pushed the first version of it to Ethereum's Github repository, the ERC-1155 Multi Token Standard reached final status and was adopted by Ethereum as an official token standard.
In February 2020, the Enjin Platform was released on Ethereum Mainnet. allowing anyone to mint blockchain assets with Enjin Coin.
Since the completion of its ICO, Enjin’s community has grown to a consolidated 600,000+ engaged members on Telegram, Twitter, Reddit, Facebook, and other messaging and social platforms.